Atlanta, GA—In the wake of Georgia’s shelter in place order, many folks find themselves at home looking for ways to occupy their time without spending a lot (or even any) money. For readers and fans of sci-fi and fantasy conventions who normally get their fix of meeting their favorite authors and listening to them do readings during the con, that stay at home can be doubly difficult during what is normally a strong and busy convention season.
That’s why Lawrenceville-based writer Sean Taylor created Indie Authors Read, a website devoted to providing video “convention reading” for those stuck at home. “Panel readings are one of my favorites things to take part in at conventions, both as a writer and as a fan. Knowing I’m not alone in that, I asked several fellow writers from my ‘convention family’ if they’d be interested in helping out with a project where we could just sit at home and read our stories as if we’d been at the big shows at the local convention center. The response has been humbling, and many have joined the group,” said Taylor.
Although the project has its creation in the closure of sci-fi and fantasy conventions, the stories included on the site will include various genres beyond just those two. Fans can expect action stories, thrillers, drama, horror, romance, and everything in between.
“I love this idea and am honored to be part of it. Especially now, when the arts are more essential than ever,” said Bobby Nash, whose story “Beyond the Horizon” actually does fall into the fantasy category.
The website launches April 6, and fresh readings will be added weekly.
“All that oohing and aahing, that cringing and crying, that laughing and wowing you’re expected at the con is missing from your life. This is a taste of it,” said Robert J. Krog, who contributes a Cthulhu-themed tale to the site’s launch.
Sean Taylor is an award-winning writer of stories. He grew up telling lies, and he got pretty good at it, so now he writes them into full-blown adventures for comic books, graphic novels, magazines, book anthologies and novels. He makes stuff up for money, and he writes it down for fun. He’s a lucky fellow that way. For more information visit his website at http://www.thetaylorverse.com.
Every field of work, every career, every fandom, every anything that catches peoples’ interest and involves creative types producing works comes with its own mysteries. Obscure players and disregarded pieces that get lost to history and end up nearly completely forgotten, except for whispers of ‘Do You remember…?’ and tales of ‘Someone told me about…’
Such are the rumors of Vincent St. Germain and his nearly literal flash in the pan self-named pulp publishing company-St. Germain Publishing. Pro Se Productions announces that after exploring the nearly unknown stories and whispers about this extremely short lived publishing outfit, it has licensed from the owner and potential creator’s estate all characters featured in five apparently and two unpublished magazines.
“As little is known about the man St. Germain as is about his alleged almost momentarily St. Louis, Missouri based magazine publishing concern,” says Tommy Hancock, Editor in Chief of Pro Se Productions. “I have uncovered no written records confirming his existence, except potentially a few pieces of paper held dearly by reclusive collectors of such ephemera. No copies of signatures, of his own handwriting, not even of checks issued by his company. This last matter has led to speculation among the few who still discuss St. Germain that he may not have had many employees beyond what it took to physically publish magazines. In other words, there is a belief that Vincent St. Germain, ‘Vinny’ to a very few apparently, may himself have written every story that his company published, all of them under a variety of pen names. This is further potentially supported, based on lists of the works he published, each story by an author that had not published before or since St. Germain Publishing’s one month rise and fall. It is curious, though, that a Vincent St. Germain died in New Orleans, Louisiana in late 1938. Also, other than supposedly eyewitness encounters with the man, the only possible proof that he ever lived are two images, taken a few years apart apparently, that, based on my own personal deductions, are likely Vincent St. Germain.”
“There is even less available evidence of the five single issues, each one the first of a hopeful magazine within the St. Germain line, that the company allegedly released on the same day in the first week of April 1938. I have been allowed access to information and such surrounding the characters and contents of each magazine, six stories in each issue, all intended to be the first in series within each title. If the magazines ever existed, actual issues are either in the hands of the very protective collectors I mentioned earlier or hiding possibly in someone’s basement in a box thrown in the corner. Fortunately, the creator, if St. Germain, or creators, if multiple writers, made detailed notes and character descriptions and synopses, all supposedly at the direction of St. Germain, another way that he stood out from other Pulp publishers of the era.”
Also, there were allegedly two magazines prepared to debut the month after the first five. Though they were reportedly never published, Pro Se does have access to purported notes and details of these two books, and they will also be a part of this project, meaning that there will be seven anthologies featuring new stories starring these characters alleged to have appeared in St. Germain’s works.
The magazines that were supposedly published included ENDLESS MYSTERY, EVERLASTING TERROR, IMMORTAL ACTION, FOREVER WESTERN, and TIMELESS TALES. UNDYING LOVE and ETERNAL FANTASY were the two unpublished magazines. All these titles indicate that Vincent St. Germain was aware of the folklore associated with his surname and the infamous Comte de St. Germain, possibly a relative.
Based on a few notes left by St. Germain, it was intended that every story in each magazine would continue as a series. This did not occur, however, because there was no second issue of any of the five periodicals, or anything else ever published by St. Germain Publishing. The characters in St. Germain’s magazines at least on the surface resembled types made popular in other Pulp magazines. But, upon closer review, it turns out that Vincent was not only revolutionary in how he chose to do business, but he attempted to be tremendously forward thinking in both style of storytelling and crossing certain boundaries.
This has been,” Hancock states, “more than just a research project for a curious publisher, though. In the weeks I’ve invested in putting together the scarce remains of St. Germain Publishing, I have made progress that I did not expect. Pro Se Productions has licensed the characters believed to be included in St. Germain’s seven magazines from the person who currently owns them. To this end, Pro Se intends to bring all seven magazine titles back initially, each one as a book, an anthology. Each will feature a story for all the characters that reportedly debuted or would have debuted in the original pulps in the order in which they first appeared. The intent is to publish these seven new collections over the next twelve to eighteen months, twelve being the target. Following this ‘re debut’, we would then most definitely do novels, anthologies, digest novels, and even standalone digital short stories of the characters and expand them in their own series, hopefully as St. Germain might have intended.”
Pro Se Productions proudly announces that artist Kristopher Michael Mosby has agreed to provide a cover fore each anthology, each one bearing the title of a St. Germain magazine. Also, 42 writers have signed on to be a part of this project. The writers involved are-
Ron Fortier, Melinda Lafevers, E. W. Farnsworth, Adrian Delgado, Ariel Teague, Joshua Pantalleresco, Troy Osgood, Atom Mudman Bezecny, Andrew Butters, Rich Steeves, Raymond Embrack, HC Playa, Davide Mana, Quenntis Ashby, Paul Brian McCoy, Richard B. Wood, Colin Joss, Mark Bousquet, Derrick Ferguson, Sean Taylor, Neal Litherland, Susan Burdorf, Gary Phillips, Barry Reese, Frank Schildiner, Rob Howell, Gordon Dymowski, Richard C. White, Ernest Russell, Thomas Fortenberry, David Farris, Barbara Doran, Aaron Bittner, David White, Erik Franklin, Mike Hintze, Guy Worthey, Emily Jahnke, Mandi M. Lynch, Derek M. Koch, Aubrey Stephens, and Dewayne Dowers.
Derrick Ferguson: It’s been four years since we did this so we have to reprise the basic question I always ask: Who Is Bex Aaron?
Bex Aaron: Bex Aaron is Bex Awesome – at least, that’s what I tell Siri to call me! I’m almost 37. I’m a Mac person. I can be professional when the situation warrants, but I also have the mouth of a sailor. I’m a master of accents, except for New Zealand (the vowel pronunciations are so different from ours that it’s hard to master). I’m an NBA historian and a Clippers fan. I’d make a great lifeline on Millionaire. I love cats, ice cream and cold weather. I hate Mondays, LeBron James and Texas summers.
DF: Where do you live and what do you tell the IRS you do for a living?
BA: I live in Houston, Texas – born and raised, and I’m itching to get out! I want to live in the Pacific Northwest, namely Seattle. I currently work as a senior case manager for a personal injury law firm but am more than open to other opportunities! 🙂
DF: Catch us up on what been going on with you personally and professionally between our last interview in 2015 and now.
BA: Well, since we last talked, I took a really long sabbatical from writing (I just released one book between our first interview and now), but I am getting back into the swing of things now! Trying to finish up the long-awaited final book of the series, and planning out what the future might bring.
DF: Has your philosophy of writing changed from 2015 to now?
BA: I don’t know if my philosophy has changed, necessarily, but my style has. I’ve been brushing up on my skills, trying to get better and grow as a writer. I always find that reading material from writers who are better than you is a great motivator. I have a few that I’m enthralled with, and their style and way with words is helps me to be better myself.
As for my philosophy of writing, one of my songwriting mentors said it best, Christine Dente (and this is a rough paraphrase): “My goal as a writer is to create something people can connect to, to make them think and feel…but to do that, you can’t always beckon them from the front door. Sometimes, you have to use the window or the chimney to lure them in more slowly.” I believe very strongly in creating an immersive world people can get lost in, one that they (hopefully!) want to come back to.
DF: For those who are not familiar with your work (and shame on them!) tell us about your INDEPENDENCE DAY series.
BA: Independence Day takes place in a small town called Haven Park, Wyoming (fifteen miles outside of Laramie). Haven Park is quiet, and its residents are, by all intents and purposes, wholesome, god-fearing people…until the night of July 4, 1966, when the walls came closing in and the skeletons began to creep out of their closets.
It started with a murder. Carol Mathison, a lifelong resident and the only daughter of retired police chief Stanley Rogers, was found strangled in the park on the morning of July 5, leaving the community stunned. By all accounts, Carol was vibrant, well-liked, outgoing and cheerful, making her murder all the more senseless. However, as the days drag by, more and more began to be revealed about Carol’s darker side…and the many, many people who might have wanted her dead.
DF: While reading Book One and Book Two I couldn’t help but think that INDEPENDENCE DAY falls into a genre I like to call The Little Town With Big Secrets Genre. It starts out like “Twin Peaks” what with a surprising and horrifying murder that shocks the entire town. Then we move into “Peyton Place” territory. Are you a fan of soap operas?
BA: I definitely was growing up. I was always drawn to that human element, the drama of interpersonal relationships. I’m not keen on some of the more dramatic stunts that modern soaps are prone to pull (like back from the dead, rapidly aging babies and the like), but the classic, character-based storytelling really stuck with me when I was a kid. I haven’t watched a soap in a long, long time…I’m not even sure which ones are still on the air. It’s kind of sad the genre has dwindled down to nothing, but I hope, in some small way, my books can help keep it alive for someone.
DF: I recall you originally conceived INDEPENDENCE DAY as a five-part story. Are there still going to be five books or do you have more to tell about Haven Park beyond those five books?
BA: Yes, BOOK FIVE: THE BIG SURPRISE will be the last. I really hate typing that. I’m not very good with endings, see. This is, in fact, the only one I’ve ever done. Everything else has been open-ended, and I only stopped when I grew tired of it. It’s quite an accomplishment for me to create something with a beginning, middle and an end…even if it tears my heart out to think about having to say goodbye.
There actually is more in the pipeline for Haven Park, though. I am plotting a sequel series, which will be set thirty years into the future. I already have a rough idea of how I want the story to go, just need to sit down and actually, y’know, write it!
DF: Anything else you’re working on we should know about?
BA: There are a few ideas I’m kicking around – one is a sci-fi, time travel love story and the other is more of a futuristic sci-fi horror short – but none have gone beyond planning stages. I don’t tend to juggle projects well. I have to stay consistent and just work on one piece at a time, or I will never accomplish anything!
DF: What are your future plans for your writing career?
BA: Oh, I’d love to have my books fashioned into a Hulu original (guys, if you’re reading this, call me!) But more realistically, I’d love to branch out into other genres and try other things. At the end of the day, I would just like to tell stories people can enjoy.
DF: What keeps you motivated to write?
BA: Keeping motivated to write is so damned hard. I’m probably the wrong person to ask, because I’m still trying to recapture my motivation myself. I would say, probably the idea that I’ve come this far, and I really need to take it the rest of the way. I want to be able to say I did it, and prove to myself that I can.
DF: What do you do with your free time when you’re not writing?
BA: I read a lot and watch a lot of TV. I’m a very boring person, without much of a social life, so I usually just relax at home with my music and my TV.
DF: Drop some Words of Wisdom on all the aspiring young writers reading this and thirsting for your knowledge.
BA: Okay, first thing’s first – if you want to get rich off this, you might be in for a very rude awakening. It’s very important to be realistic when you go into self-publishing, because while overnight success can (and does) happen to some, it is most assuredly not a guarantee.
Also: be true to yourself and your own vision. Everyone is individual, so embrace that. Don’t try to emulate anyone else, just be yourself. Trust your gut and write your stories your way.
DF: What’s A Typical Day In The Life of Bex Aaron like?
BA: During the week, I basically get up, go to work and come home. There isn’t much going on, not that my weekends are jam-packed with excitement! I do tend to get a lot more done over the weekends, though, as far as creativity goes. I’m too mentally exhausted after work to really focus on it, so on the weekends, I try to give it a lot of attention.
Derrick Ferguson: Anything else we should know?
Bex Aaron: I’m back, and I’m trying like hell to get this final book done for you!
So, FINALLY, Tommy Hancock over at Pro Se has done his reveal of three author imprints where I got to do the initial logo designs…
The plan was to reveal them over the weekend at the convention that hosts the annual Pulp Factory Awards in Chicago.
Not that I’ve ever been, but I’ve won one to my complete surprise.
So the three authors involved with this part of the reveal were Kimberly Richardson, Frank Schildiner and my good friend and partner-in-virtual crime Derrick Ferguson. All three are authors in something called “New Pulp” but really that’s kind of a narrow definition of their particular brands of storytelling. All three are well regarded, they’re unique in their own rights, they all have their followings who eagerly await their latest projects and all of them have happened to be offered a chance to exercise their prodigious imaginations under their own brands with Pro Se.
And lucky me, I get to contribute by building the first part of that brand with these imprint logos…
So, though you’re probably not asking, how does that work? Well I’m glad you didn’t ask, let me tell you the intricate planning that went into each one of these and the meticulous work we in the independent publishing game go through to make our talent shine…
Last weekend, Tommy hits me up on Facebook with no warning whatsoever and says he needs some author imprint logos for this show in Chicago: “can you do it?” I ask for details because obviously I’m just getting to a party already in progress, and he kicks out the rough ideas for Kimberly and Frank…
…which, BTW, for a guy so full of ideas and stories and plans was woefully light on details just generalities, and he turns me loose after I inform him I’ll talk to Derrick who had already contacted me. Derrick and I do all our stuff more like a couple of guys shooting the breeze on the front stoop on a Sunday afternoon. Yeah we work, it’s just more of a relaxed thing where we kick back and chat and at some point we, usually accidentally, hit on the right thing. I love our process because when we do chop it up, I never fail to end our conversation without a smile at the end and at least two good belly laughs from the soul.
Which is pretty much how his brand POWER PLAY! was done. I, in the course of our discussion run an idea of what I’d like to use as his look and he shows me the very thing I had in mind, which in an odd bit of coincidence was sitting on his desk: a gold clenched fist with that 1960s/70s Soul Brother/grindhouse film vibe as the logo. In my head, what you see as the POWER PLAY! logo was a black light velveteen poster stuck to a ceiling between some mirror tiles with a fish net full of fake starfish.
It was the 70s, you had to be there.
So he was easy and POWER PLAY! was done in one. There are colored variants and, as a last minute thing, I added the tag line “Old School New Pulp” which is what Derrick does. He’s got an updated Men’s Adventure/Action Hero/Thriller feel to a lot of his projects, so it felt right.
Now Kimberly’s came with the most detail from Tommy. Crossed guns, gothic mansion, emboss this, something something that…
So I did that first and like an old “Men On Film” sketch: “Hated it!” It didn’t matter how many ways I crossed the 20 pistols I put together, none of them looked right. So instead I went to work on the manor house bit and abandoned the guns. Nice… but generic. The house was sitting on a cliff, so I pulled the cliff, threw in a really basic shield, colored it all black… better, but still needed something. I uncrossed the guns, used them as a frame and was there.
But then I wanted to make it hers. Any schmuck could build a lady a house but it needs to be HER house. So I took a look at the lady I was building the house for since I’ve never had the pleasure IRL or online of getting to know her. First thing I noticed, which is the first thing I notice about a lot of women in photos, were her eyes…
…that, kids was the hook, she’s got great eyes. I stared at those eyes and attempted to be as accurate as I could be despite simplifying them for an illustration. Stared at them for so long, I think I owe her dinner and one failed rom-com running through the airport scene. I tossed an oversized moon in the background added the eyes and I was in love…
…with the final product.
So PULP GOTHIC gave me the Lady of the House, a touch of Stephen King in the mansion, got the guns in and it all was an echo of the old paperbacks that used to come with the mapback covers telling you about the location of the story.
Last, but not least, came Frank Schildiner. His was done first, I really didn’t like it but I took Tommy’s rough idea too literal. Frank and I aren’t online running buddies, but he and I enjoy decent fight techniques, he’s a martial artist and instructor (in addition to being an author) and I’m immensely impressed by his focus and skill. Unfortunately the logo I came up with didn’t really reflect Frank or his work. It was sort of a hero shot that reminded me of a rejected logo for the old fitness guru Jack LaLanne. It was passable, but it wasn’t Frank. As Friday rolled around I still wasn’t happy with it and it’s hard to put out something I’m not in love with as I send it out. Tommy’s looking for logos and I’m one short. But it was also something Tommy said that sparked an image early on: “Frank’s work goes everywhere.” The image that invoked was pure Jack “The King” Kirby. If you don’t know Jack and his work in changing the face of comics as we know them with Stan Lee…
…move out of that cave so I can get you some help.
So the image I came up with was a complete re-do which is inspired by guys like Kirby and the late Darwyn Cooke and we had something worthy of Frank in particular and his work in general.
And I FINALLY learned how to DIY the famous “Kirby Krackle”…
…yeah, whatever, it’s a big deal to me.
So SCHILDINER’S WORLDS final look is probably more due to Tommy’s summation of Frank’s work than anything else. I had the image in my head, but thought I had to do the other thing based on his explanation of what he said the look should be.
So I did what he said over what he asked.
I submitted both though, as I did with the manor only version of PULP GOTHIC, because you should give a guy options…
I’m glad he chose the ones he did.
Bet you’re wondering where that planning aspect went that I mentioned at the start, right?
Tommy and I refer to this as the “Butch and Sundance”…
If you’ve ever seen how BUTCH CASSIDY AND THE SUNDANCE KID ends for them, you’ll get it.
Sometimes we just have to take a leap, man…
So, if you follow these folks and missed Tommy’s press releases…
…big things are coming from some of your favorite folks…
If you’re as well read as I think you are (and you must be…why else are you reading book reviews? You’re looking for something good to read, right?) then you should have some familiarity with the name Mike Baron. Mr. Baron first landed on my radar when I discovered his innovative science fiction comic book “Nexus” which he co-created with Mike Rude. Much like other great comic book pairings like Stan Lee and Jack Kirby, Steve Englehart and Marshall Rogers or Marv Wolfman and Gene Colon, the two of them made magic together and if you haven’t read “Nexus” yet then you should correct that at your earliest opportunity.
Mr. Baron has also written many other comic book titles but in recent years he’s been working in prose, writing some really compelling novels such as “Helmet Head” which I really enjoyed. That’s a book you really ought to pick up as it reads like the lost novelization of a John Carpenter movie. Yeah, it’s that good.
SKORPIO is almost as good. It’s not a roller coaster ride like “Helmet Head’ which reads like a runaway train going downhill from start to finish. Mr. Baron takes his time setting up the situation and the characters before he gets to the guts of his story but I appreciate a writer who has the confidence to take his time to take us where we need to go so he can most effectively deliver the goods later on and yeah, SKORPIO delivers.
Vaughan Beadles is a Professor of Anthropology at Creighton University in Illinois where he enjoys a near rock star status. He’s too handsome for his own good with a gorgeous wife and beautiful baby boy. Beadles is riding high due to his acquisition of relics belonging to a previously lost Southwestern Indian tribe, the Azuma. But all that comes to a screeching halt when Beadles is framed for stealing some of the artifacts. And if that wasn’t enough, one of his students dies from a scorpion sting that he got when Beadles lets the kid get an unauthorized sneak peek at the artifacts.
His life rapidly falls into ruin. His wife leaves him, he loses his job and all of his money goes toward his legal fees. The only way Beadles can see to salvage his life is to find where the Azuma actually lived and prove his theories to be true. In his quest to find the birthplace, Beadles runs into a truly amazing diverse cast of characters. Some of them you’ll wonder what the hell they’re doing in the book but trust me, part of the enjoyment of reading SKORPIO is seeing just how Mike Baron pulls all of these characters together and makes them integral components of the story.
It takes a while for the title character to show up but when it does it’s worth the wait. Skorpio is a vengeful ghost of hideous power who appears in the sunlight, which is a nice twist as ghosts are usually associated with the nighttime. I also liked Mr. Baron’s choice of protagonist. Vaughan Beadles isn’t exactly squeaky clean in his dealings and he’s a bit of an opportunist, always actively looking for an angle to advance his career and fatten his bank account.
In fact, most of the characters in SKORPIO are a little more on the gray side than you might expect but I enjoyed that as it gave the book an unpredictability I found refreshing. There’s never any way to tell what these characters are going to do or say and for me, that’s always welcome in my fiction.
Mike Baron’s prose is as uncomplicated and straightforward as the word “No.” He doesn’t go in for flowery purple prose. He’s a born storyteller who is concerned with only one thing: telling you a good story. He’s not interested in showing off his vocabulary or trying to impress you with his cleverness in turning a pithy phrase. He just wants you to have a good time and I certainly did have a good time reading SKORPIO.
Mention The Avengers to your average Joe or Jane Punchclock and they’ll most likely assume that you must be talking about the blockbuster movies featuring a team of Marvel superheroes. And they’re right. But there’s another team of Avengers that has just as loyal following as those other Avengers ever since the 1960’s. The British TV series THE AVENGERS starred Patrick Macnee as John Steed. Originally, he wasn’t the main character. That was Dr. David Keel played by Ian Hendry. THE AVENGERS started out as pretty much a straight up crime drama but that changed once Steed became the main character and was partnered up with a succession of beautiful assistants. Women whose names soon became legendary due to their intelligence, sophistication, style, talents and abilities that made them easily as equal as their male partner out in the field. Cathy Gale (Honor Blackman) Emma Peel (Diana Rigg) and Tara King (Linda Thorson) worked with Steed for a shadowy branch of the British Secret Service (given the name of “The Ministry” in the disastrous 1998 movie) combating enemies that became more bizarre the longer the series ran.
Robotics, time travel, mind control, invisibility, super computers wanting to take over the world, The Hellfire Club (a concept borrowed for Marvel Comics “X-Men” series) mad scientists…THE AVENGERS had all that and more, incorporating elements of science fiction, satire, parody, droll British wit flavored with eccentricity into an entertaining one hour package that ran from 1961 to 1969. There also was “The New Avengers” which ran from 1976 to 1977 that saw John Steed with two new partners played by Joanna Lumley and Gareth Hunt.
We won’t talk about the movie, okay with you?
But what I would like to talk about is THE AVENGERS: TOO MANY TARGETS. Judging from the date I’m assuming it was published to compliment the feature film. One has to wonder why there wasn’t a proper movie tie-in novelization but in this case I’m glad there wasn’t. THE AVENGERS: TOO MANY TARGETS is just fine the way it is. It’s not a masterpiece and it’s not a book that I insist that you actually have to read but if you’re a long-time fan of the series then you’ll have a good time with this.
Somebody is going around killing agents of The Ministry. Somebody that looks a whole lot like John Steed. And he’s not a fake. Thanks to computerized voice analysis there can be no doubt. It actually is Steed. And considering his knowledge and experience, a rogue Steed is the greatest threat imaginable to British Intelligence. A reluctant Tara King is giving the assignment to eliminate him.
But while this is going on, Steed is contacted by a retired colleague who gives Steed a special assignment that comes right from The Prime Minister himself: Steed’s superior, codenamed ‘Mother’ has apparently gone rogue and is killing his own agents. Steed is given the assignment to eliminate him.
Now believe it or not, this all ties in with a wild gorilla roaming the English countryside being hunted by Cathy Gale and Dr. David Keel’s investigation into a lethal plague rampaging through the African nation of Katawa. All of these diverse threads lead everybody to Knight Industries, owned and run by Mrs. Emma Peel as apparently Knight Industries is the new birthplace of the deadliest foes The Avengers ever faced: The Cybernauts. Before, Steed and Mrs. Peel barely survived their encounters with the murderous robots. Now they have to face a new generation of Cybernauts that are faster, smarter and more powerful than their predecessors. Even with Dr. Keel, Cathy Gale and Tara King on their side, can they once again defeat the insane genius who has given The Cybernauts new life and save the world?
I trust you see the main attraction this book had for me. For the first time, Steed is working with all his former partners on the same case. There are a couple of others that don’t appear here such as the nightclub singer Venus Smith and Dr. Martin King but they only appeared in a handful of episodes each and they’re nowhere nearly as well known. A lot of the enjoyment I got out of the story was seeing how Steed’s partners interacted and worked together. Tara King isn’t very happy about Mrs. Peel so obviously enjoying the adventure and working with Steed again. Dr. Keel and Cathy Gale discover that they’re quite the formidable team of brains and brawn. And it’s downright comforting and touching to see that Steed seems to be taking an almost fatherly pride in the way his former partners mesh their talents and skills together.
And I also liked how the book is set in period. There’s a part where Mrs. Peel and Tara are talking and Mrs. Peel makes a reference that it’s been a year since she and Steed’s partnership ended. So apparently Steed and Tara managed to get that spaceship they accidentally flew off in at the end of the final episode back to Earth. Being set in period gives the writers a chance to have fun with the technology, terminology and British eccentricity of the 1960’s. It’s also pretty funny at times, especially the scene where a poor Russian agent is harassed by one Avenger after another, all looking for information on Steed’s whereabouts. It’s also appropriately bizarre in the scenes where Cathy Gale battles a gorilla and where Steed and Mrs. Peel have to fight off Cybernauts disguised as flying stone angels in a graveyard.
So, should you read THE AVENGERS: TOO MANY TARGETS? Like I said, if you liked the TV series and you’re a fan then I don’t see why you wouldn’t want to. It’s a light, breezy read and the characterizations of Steed, Mrs. Peel and Tara are as I remember them. And even though I’m not familiar with Cathy or Dr. Keel, the writers sold me on them being worthy partners of Steed and just as deserving to be called Avengers. Well-written action scenes and you can’t beat a cyborg Neo-Nazi mad scientist with an army of killer robots as bad guys. It’s a fun read.
Derrick Ferguson: It’s been something like 42 months since we last talked like this so we’ve got to do the obligatory thing where you tell the folks reading this something about you and what you’re all about. So, who is Percival Constantine and what are you all about?
Percival Constantine: I’m a professional author and university lecturer originally from Chicago, but I’ve been living in southern Japan for almost ten years. Basically, I’m a huge geek. Growing up, I was a massive fan of superhero comics, video games, and movies, and those interests haven’t abated now that I’m in my mid-thirties. I started writing comic book fanfiction when I was in high school and I published my first novel, Fallen, in 2007. Since then, I’ve been continuously writing and have produced over twenty novels, plus several short stories collected in various anthologies. My writing has been spread across many different genres, such as science fiction, fantasy, horror, mystery, and action/adventure.
DF: You’ve been writing professionally for quite a few years now. Have you found your audience? Or have they found you?
PC: A little bit of both. When I first began publishing, I didn’t know what I was doing and I had no idea how to find an audience, so I’d just throw stuff out there and hope it stuck. Nothing ever really did. Over time, I learned about the importance of self-promotion and began doing things like paid advertising through avenues such as Facebook, Amazon, and different book recommendation email lists. That helped me find an audience for my work. In the process, as I was able to advertise my work to more people, it led to my books ending up in search results for related books, so it helped other readers find me.
DF: What’s the secret to good writing? Have you cracked the uncrackable code?
PC: I don’t think anyone will ever crack that code because the definition of good writing depends so much on the reader. I think as writers, the only thing we can really do is write books that we’re interested in writing. Readers are savvy and they can smell a phony a mile away. If you’re writing a book that you’re not interested in, readers will pick up on that and it will turn them off.
DF: What keeps you motivated to keep writing?
PC: My entire life has been devoted to storytelling. I devoured it as a fan, I studied it as a student, and I write and teach it as a professional. To me it’s as natural as breathing. I’ve had moments when I was frustrated and swore, double-swore, and triple-swore that I would give up writing. But I always ended up coming back. I’ve got stories I want to tell and that’s what motivates me to keep going even when readers aren’t buying.
DF: How much room in your head do you allow for critics and criticism?
PC: As much as is needed. My approach to criticism is to consider the source. Sometimes you’ll get criticism from people who simply aren’t part of your audience—and that’s fine, not everyone will be part of your audience. That kind of criticism I’ll consider, but I won’t stress myself out over it. Other times, you might get criticism for not doing something you never set out to do in the first place. I’m not going to worry about that kind of critique at all.
The most important criticism that I’ll consider is criticism that comes from people who are my intended audience. Those are the comments I’ll think about and it will make me take another look at my work. But sometimes, even after considering those critiques, I might still choose to go my own way.
I think the writer who ignores all criticism is too egotistical and the writer who takes all criticism personally is too sensitive. It comes down to something Stephen King said in On Writing: “You can’t please all of the people all of the time. You can’t even please all of the people some of the time. You just have to settle for pleasing some of the people some of the time.”
DF: What are your thoughts on where New Pulp is at today?
PC: To be honest, I don’t give a whole lot of thought to New Pulp these days. It’s something that kicked off with a lot of fanfare, but I think too many people who identify with New Pulp are more hobbyists than serious about creating a professional movement. And if they just want to be hobbyists, that’s fine. But I see far too many frustrated at a lack of momentum, yet those same people aren’t doing much to help change the landscape.
DF: Is New Pulp going anywhere? If so, where is it going? If not, why isn’t it?
PC: I don’t think so. I think it will remain a niche field for hobbyists and I doubt you’ll see a whole lot of momentum, and this ties into my previous answer. There’s a wealth of information out there for how people can take advantage of the new indie market. We have more tools than ever before—access to affordable advertising, access to wonderful cover designers, access to the kind of market research that publishers would have killed for twenty years ago.
And yet, the people in New Pulp aren’t taking advantage of these things. If you look at the successes in indie publishing, a few commonalities start to emerge: they produce books quickly, they get genre-appropriate covers, they pay attention to the genres that are hungry for books, they target the right categories on Amazon, they take advantage of advertising and mailing lists, etc. How many people in New Pulp are doing these things? I know I do it and I’ve seen my success grow as a result. But too many people are tied to the romantic notion of being an artist who doesn’t worry about the business side.
Problem is unless you’ve got someone to handle that business side for you, you aren’t going to make any money.
It’s a bit tragic, I think, because I see so many immensely talented New Pulp writers who should be killing it. I’ve read these books and they’re very good. But they aren’t getting the right covers, they aren’t targeting the right categories, they aren’t advertising or reaching out to readers with mailing lists, their production schedules are inconsistent and have far too much of a gap between releases, etc.
And yet the readership is hungry for New Pulp, they just don’t know it’s called New Pulp. Space opera came from pulp. Urban fantasy came from pulp. Superheroes came from pulp. Romance came from pulp. Horror came from pulp. Westerns came from pulp.
These genres are big right now and there are authors who are producing books in those genres and making a lot of money selling those books. But none of them are part of the New Pulp crowd.
And the difference between us and them? It’s not the quality of the writing. It’s not luck. It’s because those other authors are treating it like a business. A New Pulp writer thinks, “I want my western to have an illustrated cover just like the westerns during the pulp era had and I want readers to find me.” A successful genre author thinks, “What westerns are selling well? What do those books have in common? What do those covers have in common? How can I get my book in front of those readers? How can I get those readers onto my mailing list?”
If New Pulp writers want to be more than hobbyists, then they have to start asking these questions of themselves.
DF: Who is Luther Cross?
PC: Luther Cross is a character that came to me a long time ago. I was in the midst of writing the second novel in the Infernum series, Outlaw Blues, when tragedy struck. My computer crashed. For some reason I can’t remember, I had to wait several months before I’d be able to use software computer on the failing hard drive. So instead, I got the hard drive replaced and rather than keep writing from memory, I thought about doing something else. I’d just started binge-watching Supernatural at the point and it made me want to write something in the same vein. I was also a big fan of John Constantine from the Hellblazer comics as well as Warren Ellis’ Hellstorm: Prince of Lies comic book from the early 90s, so all those went into my conception, as well as a bunch of other stuff.
Luther Cross is a cambion—half-human, half-demon. He was raised and trained by a secret society called the Sons of Solomon in the hopes that he would use his abilities against the forces of darkness. As an adult, he works as a paranormal investigator in Chicago. Also, somewhat uniquely in the world of urban fantasy, he’s a black man whereas most protagonists are white. That wasn’t really a conscious decision on my part, when I first visualized the character, for some reason I just pictured Idris Elba with glowing red eyes (though I’ve come to believe that if a live-action version were ever made, DB Woodside would make the perfect Luther).
I never finished that first novel, but the character stuck with me. Years later, Tommy Hancock of Pro Se Press came to me about Pro Se’s Single Shot Signatures line and asked me if I wanted to contribute. I pitched him a few ideas, including Luther, and he liked that one the best. Jeff Hayes designed a wonderful cover and I started writing 10,000-word short stories starring Luther. Some setbacks pushed back the publication schedule and eventually, Tommy had to make the decision to scale the line back. I’d already been planning to do some novels with Luther, which Tommy was fine with and we had talked about doing some cross-promotion. But when the scale-back came, Luther’s series was one of the victims. That actually did work out for me though, because I was able to then focus solely on the novels. And so far, those books have been doing very well for me.
DF: Have you always been a fan of urban fantasy?
PC: Yes, but I didn’t always know it was called urban fantasy. Growing up, I became a big fan of Buffy the Vampire Slayer and then the spinoff Angel, plus short-lived series like The Crow: Stairway to Heaven and Brimstone. I became a fan of horror movies in college and that led me to comics like Hellblazer and Hellstorm, plus later on I watched TV shows like Supernatural and Constantine. So I’d always liked the genre, but it wasn’t until I became active in publishing that I learned it was called urban fantasy.
DF: One of the things I enjoyed most on reading your Luther Cross books is the cosmology involved that Luther operates in. I’m especially tickled by the notion that the hierarchies of Heaven and Hell are no more than celestial bureaucracies. Did you draw upon established religious doctrines for your conceptions of Heaven and Hell?
PC: I’ve looked at various sources when describing them, but I haven’t relied too heavily on any one source. When angels were introduced in Supernatural, one of the things that I really liked was that the angels were portrayed as haughty, self-righteous assholes. And it made sense. It also got me thinking a lot about the nature of both. The whole notion of 100% good or 100% evil is something that I don’t really agree with and seems very simplistic.
So that got me thinking: what is the difference between Heaven and Hell? What is the difference between angels and demons? They had to be two sides of the same coin, but it couldn’t just be good vs. evil. I needed more there.
Then it hit me: angels were made to obey. They follow orders. Lucifer was banished because he refused to follow orders, because he was prideful. So that meant Heaven was a place where rules matter more than anything else and it became a simple calculation—not good vs. evil, but order vs. chaos. And that’s when everything clicked.
DF: What are your plans for Luther Cross as a character and as a franchise?
PC: I’m currently writing the fifth book. I won’t reveal the title here because it might spoil the ending of the fourth book, Devil’s Conflict (which came out this past August). But I have at least six books in the series planned and I also have ideas for a potential spin-off series. As long as fans are still reading and I can still come up with ideas, Luther will continue on.
That’s what I have control over. Absolutely I would love to see Luther translated into other mediums. Nothing would please me more than to see a Luther Cross series on TV or a Luther Cross movie. I’d totally be willing to write a Luther Cross comic book. I’d love a Luther Cross video game. But those things are beyond my control at the moment.
DF: Tell us about Vanguard.
PC: Vanguard was my first attempt at publishing my own original superhero series. The concept is that the world experienced a strange phenomenon in which a small percentage of humanity was granted superhuman abilities, called specials. In the face of these new challenges, the US government in secret gathered together a team of these specials in order to deal with superhuman threats. It was influenced by my love of superhero comics, especially the X-Men and the Avengers.
My original idea was to reproduce a structure similar to many of the comics I loved growing up, where I’d write it as a serial with each installment featuring a self-contained story, but with subplots stretching out across the length of the series.
The serial approach didn’t work so well and I abandoned it about halfway through and just released season compilations. The series lasted for a total of five books (or seasons), which was my initial plan going in. I do have ideas for further books and the books that are currently out there go through periods when they experience a bump in sales. At some point, if both time and sales are preferable, I would like to return to that world.
DF: Are we going to see more adventures of Elisa Hill, The Myth Hunter?
PC: The final book ended with Elisa’s death, but there’s always the possibility for resurrection, and I’ve thought about doing more books in that world. At the moment though, there aren’t any plans. Unfortunately, the sales on The Myth Hunter books were never very strong, so it’s hard to justify it at this time when I’ve got other books that are selling far better. But I still love that character and that world and would love to return to it at some point.
DF: Are we going to see the Infernum series return?
PC: No, no plans whatsoever. That series definitely performed the poorest of all the ones I’ve written so far. I didn’t leave open a lot of doors for future installments, either, so even if interest were there, I’m not even sure where I would go with it.
DF: What’s a Typical Day In The Life of Percival Constantine like?
PC: I wake up around 6-7 am, shower and have my morning coffee, then I check email and do some writing. I try to shoot for 2,000 words every day, but some days are better than others and some days I just don’t do it at all. I teach at a few different locations, so my schedule every day is a little bit different, some days I’m working until evening, other days I have the afternoon off. When I get home, that’s just my decompression time. I have dinner and then either play video games, read comics or books, or watch a movie or some TV. Nothing very exciting.
Nah, it’s not a job I’m on, this was just me doodling on my down time inspired by something I read recently.
Occasionally the grind of life gets you down, you’ve gotten in a rut, and it seems like all you do is go do your job so you can go home and wait to go do your job and then go home and…
Well, you get the idea.
Then, out of the blue, you get a call from a guy you know who wants to get together and he can invite you and a couple of other guys out for a trip so wild…
Which is why it helps that the destination that this guy has in mind is…
This is really one of those times where you’re gonna want what happens in Vegas to stay in Vegas. In fact, this situation takes place in the early days of the Strip in 1965, so it’s possible this is the thing that happened that stayed where it happened in the first place.
Which is a breezy primer for Van Allen Plexico’s fun little crime tale VEGAS HEIST.
Now, as I’ve said before: I love heist stories and their second cousins caper stories. Give me a crew of thieves with an eyes bigger than their stomachs crime on the schedule with seemingly impossible obstacles and toss in a couple of twists and I’m good. Toss in some of that classic Sinatra/Rat Pack “Ocean’s 11” and mix liberally with nods to other characters of that era in crime fiction and I’m not only in, I want a window seat. So Mr. Plexico is swinging in the right direction for me right out the gate.
So let’s break down the plot just a little. We start with John Harper, who is in the middle of putting his foot down on a loose end from a job he pulled prior to the start of our story: an associate who feels his take should’ve been bigger. Roughly Harper’s share of that job bigger. Harper disagreed with that assessment of the situation…
As this exchange is going on, Harper gets a call from another associate whom he’s had a more positive relationship with: Saul “Salsa” Salzman, an attorney who occasionally moonlights as a heister, a roper, and an inside man who fingers potential jobs based on keeping his eyes and ears open and seeing an opportunity when it presents itself. Salsa’s got a lead on a job and it would require a first rate planner to work out the angles. Harper agrees to a meet, and gets back to what he was doing. Later, and in as neutral a locale as you can find, Salsa drops the caper on Harper: he’s got enough inside information on a mark that he wants Harper’s help to pull off a heist…
…in Las Vegas.
He has a crew: Bobby Donovan, an old school “jugger” (safecracker) who has been knocking knobs off of safes long enough to be considered one of the best. Besides being their vault man, Donovan also has a way to bankroll and arm themselves for the job without being on the line to another party who’d take a cut as his pay back on the vig, or the principal investment, plus the juice in the form of interest. There’s a catch, but nothing he, Harper and Salsa can’t handle. Plus Donovan brings with him Brett Rooker, a former boxer and wrestler who hires out now as muscle to crews who need it for a cut of the take. Rooker asks few questions, keeps himself to himself to a degree, but he’s hitched up with Salsa’s caper because of the notoriety of this particular crew’s individual reputations.
After they secure their money and weapons, the crew hits the road and move on to Vegas.
And they have a plan to break the bank while they’re there.
Now, I’ll stop there because it was really hard not to spoil the bits of business above with more details, but let’s get down to cases. VEGAS HEIST is a story you’ve seen, heard, read, probably even wrote at some point. It’s a little bit of Sinatra’s “Ocean’s 11”, it’s a little Richard Stark’s Parker, it’s all been done, yes, that too.
…it’s all about execution that lets you know if you’ve got a hack job or really nice piece with the flavor and feel of a nice 1960s era crime flick with enough twists and turns in all the right places. Van hits the latter over the former, VEGAS HEIST is just a lot of fun. It’s a departure from Van’s usual bailiwick of superhero action adventure and space operas, but he really stepped into this genre with an obvious affection for it. If this continues on as a series of stories, I’m going to assume his characters will be fleshed out a bit more. Not too much, I don’t need an origin story or two, but it’ll be nice to see them develop past their obvious inspirational sources into distinct characters with unique voices. Still the way Van wrote these guys you get some subtle insights into how they see the world around them like Salsa’s gregarious nature having him presume that Harper’s a friend, while when he writes Harper’s point of view, Salsa’s more like a reliable associate he can trust not to stab him in the back. Plus, the other characters involved in the plot do have specific and distinct places in the narrative and the action.
And the twists, Lordy lord the twists in this tale are so much fun to see play out. There were plenty of places where I figured out the twist early but then Van would toss in something I took my eye off of and do something you kind of saw coming…
…but not like that.
Folks, Van kind of nails it.
So, VEGAS HEIST was a lot of fun for me, so much so, I decided to fool around with a what if scenario and make up one of those old house style ad like pieces that might’ve made it into a magazine or a movie marquee if HEIST got that kind of traction.